What we know about the remake
Checked on 22 October 2026, on Nintendo's own pages:
- Release date: 5 November 2026. Nintendo announced the date on 8 September 2026, during the Zelda 40th anniversary Direct.
- Platform: Nintendo Switch 2 only. The US Nintendo store page says "Exclusively for Nintendo Switch 2".
- What changes: Nintendo's Australian game page lists reimagined visuals, a refreshed soundtrack, fully voiced cutscenes, a jump button, a dash, motion aiming, and the option to hum songs into the console's built-in microphone.
- Players: single player.
That list tells you which videos will exist: comparisons, first reactions to the voiced scenes, tests of the new jump.
Two audiences, one thumbnail each
An Ocarina of Time remake thumbnail talks to one of two people.
- The returning player knows the original by heart. What they want to see is the difference: what changed, what was cut, whether an old trick still works. Comparisons and secrets are made for them.
- The first-time player has never seen the game. They want the adventure itself: a huge world, a first dungeon, a first boss. Wonder sells better than detail.
An image aimed at both speaks to neither. Pick one: "GLOW UP" for the fan, "DAY 1" for the newcomer.
The comparison is the remake's signature thumbnail
Every big remake produces the same video first: old versus new.
- Same scene, same angle. If the camera moves between the halves, the viewer compares the framing instead of the graphics.
- Make the old side look honestly old. Low-poly shapes, flat textures and thick fog read as "1990s 3D" at phone size. A blurred image just looks broken.
- Put the text over the calmer half, usually the N64 side.
Show the real game, never a real person
Fans click on what they recognise: Link, the Master Sword, the ocarina, Ganondorf, Hyrule Field, the hearts on screen. The examples on this page are generated with Base.Tube to show what an Ocarina of Time thumbnail can look like, and they use the game's look and characters.
- No real faces. Every face cam in the examples is an invented face. Never generate a real creator, a Nintendo developer or a celebrity. On your channel, your own face works best.
- Nothing that looks official. The characters belong to Nintendo. Read its fan-content guidelines (linked above) and never present your video as made or approved by Nintendo.
Words that fit an adventure
A heavy sans-serif reads best at phone size, in white or gold with a thick black outline. Keep a carved-stone serif for one-word titles like "SOLVED". To compare fonts, see the YouTube thumbnail fonts guide.
Backgrounds: a real place, with one light
Use a place fans know, such as Kokiri Forest or the Temple of Time, and blur or darken it so the subject stays sharp. More in the YouTube thumbnail backgrounds guide.
Plan for launch week
First reactions, "what's new" videos and N64 vs Switch 2 comparisons go up in the first days after 5 November, so treat these Zelda thumbnail ideas as a schedule: build those layouts now and add the words on launch day. Rankings, guides and secrets come later, once players have finished the game or got stuck.
Size and checks
Upload at 1280 × 720 pixels in a 16:9 frame; the YouTube thumbnail size guide has the current file limits. Keep the bottom-right corner empty, where YouTube shows the video length. Then put your thumbnail next to other videos in the YouTube thumbnail preview and compare versions with the thumbnail tester. No tool can predict how many people will click before a video is live: the real test is how it performs on YouTube.
