Style guide · 6 examples

Gorilla Tag thumbnail ideas
for monkes that read at phone size.

A good Gorilla Tag thumbnail shows one big, brightly coloured monke in one idea a viewer gets in a second: a monster in the Caves, a meme, a crossover, a hunt or the game meeting real life. Below: 6 examples generated with Base.Tube, using the game's look, monkes and maps, in five layouts.

Gorilla Tag thumbnail: first-person VR hands with a flashlight in the Caves, a pale long-armed monke with white eyes right behind, text BEHIND YOU
Horror: the thing behind you in the CavesExample 01
Examples

6 Gorilla Tag-style thumbnail examples

Every example is generated with Base.Tube in the game's own look, with its real characters and places. No real people, no copied thumbnails. Select one to see the prompt behind it.

  • Horror: the thing behind you in the Caves
  • Meme: the smug win, up close
  • Crossover: Gorilla Tag as a battle royale
  • Real world: a monke in the living room
  • Hunt: the last survivor against the lava monkes
  • Hunt: one hunter against ten
Style recipe

The Gorilla Tag thumbnail style, rule by rule

Palette

  • Canopy green #2F8F46Daytime Forest backgrounds; keep it as a base, not the accent
  • Lava orange #FF5A1FLava monkes, Infection chases and danger
  • Ice blue #6FD3FFMountains, cool accents and the survivor in a chase
  • Ghost night #161226Caves, Basement and night fog for horror videos
  • Shiny yellow #FFD23FThe main word, cosmetics and Shiny Rocks
Composition
One monke, large, on the left or right third, with its long arms reaching out so the shape reads as movement. Text on the other side. Mix it up across a channel: a full gameplay shot, a face-cam reaction, a before and after split, one giant monke, or one iconic place or object. Keep the bottom-right corner empty: YouTube shows the video length there.
Text
Zero to three words in capitals, in a heavy rounded font with a thick black outline. White or yellow on day scenes, red or white on night scenes. Never a block of information.
Faces & expressions
The game's faces are simple, so make them bigger: wide round eyes, an open mouth, a blank stare for creepy videos. Let the arms act: reaching, swinging, hands on the head. A face-cam reaction works too, as long as it is your own face.
Background
The Forest by day for most videos, the Caves or the Basement for horror, orange Canyons rock for speed and chases, the City or the Clouds for hide and seek. Simplify and blur it so the monke stays the subject.
Props & details
  • Low-poly trees, branches, the Stump and the treehouse platforms
  • Lava monkes for Infection and chase videos
  • A new hat, crown or pair of sunglasses from the cosmetics shop
  • A pile of Shiny Rocks for shop and spending videos
  • One absurd object for meme videos
  • Red arrows and circles on the hidden player
Layout recipes

Five layouts for Gorilla Tag thumbnails

  1. Horror Map

    A dark map, one creature or ghost that does not belong, and a monke in the light. Very little text. Made for horror mods, ghost hunts and creepy custom maps.

    Prompt idea16:9 YouTube thumbnail for a Gorilla Tag horror video: a tall creature that does not belong stalks a small monke through the dark Caves, first-person VR hands in a pool of light, cold dim colours, one short word in capitals, keep the bottom-right corner clear, be creative with the composition

    Generate a Horror Map layout in the Base.Tube Studio (new tab)
  2. Meme Moment

    One monke, one absurd object or situation, and a reaction big enough to read at phone size. For funny moments, glow-ups and "why did I do this" videos.

    Prompt idea16:9 YouTube thumbnail for a Gorilla Tag meme video: one big low-poly monke with a funny expression and one absurd object, Forest daylight, bright saturated colours, one to three words in capitals, keep the bottom-right corner clear, be creative with the composition

    Generate a Meme Moment layout in the Base.Tube Studio (new tab)
  3. Game Crossover

    Gorilla Tag mixed with another kind of game: a 2D platformer, a block world, a battle royale, outer space. The monke must stay recognisable while the world around it changes.

    Prompt idea16:9 YouTube thumbnail for a Gorilla Tag crossover video: a recognisable low-poly monke dropped into a different kind of game world, both styles clearly visible, bright playful colours, one to three words in capitals, keep the bottom-right corner clear, be creative with the composition

    Generate a Game Crossover layout in the Base.Tube Studio (new tab)
  4. Real World

    The game meets real life: a monke in a real living room through mixed reality, a real gorilla next to a monke, a creator reacting in a headset. The surprise is the mix of the two worlds.

    Prompt idea16:9 YouTube thumbnail for a Gorilla Tag video where the game meets real life: a low-poly monke in a real-world photo setting, or a synthetic creator in a VR headset reacting, natural light, one to three words in capitals, keep the bottom-right corner clear, be creative with the composition

    Generate a Real World layout in the Base.Tube Studio (new tab)
  5. Hunt and Hide

    The chase or the hiding spot: lava monkes closing in on the last survivor, a hunter and its target, a monke hidden somewhere clever. For Infection, Hunt, hide and seek and one-against-many videos.

    Prompt idea16:9 YouTube thumbnail for a Gorilla Tag chase video: glowing lava monkes close in on one bright survivor monke in a real Gorilla Tag map, motion and tension, green and lava orange, one to three words in capitals, keep the bottom-right corner clear, be creative with the composition

    Generate a Hunt and Hide layout in the Base.Tube Studio (new tab)

What a Gorilla Tag thumbnail is up against

Gorilla Tag is a virtual reality game for Meta Quest, SteamVR and PlayStation VR2. Players are legless gorillas, called monkes, who move by pushing off the ground and trees with their arms. Its world is deliberately simple: low-poly trees, flat colours, plain faces.

That simplicity is a challenge for thumbnails. A raw screenshot of the forest looks almost the same as every other one in the search results. To stand out, a Gorilla Tag thumbnail has to add what the game itself keeps minimal: strong colour, a clear pose and a single story.

Your monke's colour is your brand

Players choose the colour of their monke, and many creators keep the same one in every video. Use that. A bright, single colour (lime, hot pink, ice blue, yellow) is the easiest thing to spot in a small thumbnail, and returning viewers learn to look for it. Keep the background in calmer greens and browns so your monke is the brightest thing in the frame.

The arms tell the story

Monkes have no legs, so the arms carry all the movement and most of the emotion. Stretched forward means speed. Raised high means a win or a scare. Hands on the head means a fail. A monke with its arms hanging down looks static, even in an action video. Pick the pose before anything else.

VR footage makes poor stills

Gameplay is recorded from the player's eyes, so most frames show two hands, a blur of trees and the horizon tilting. That is great to watch and poor as a still image. Plan the thumbnail separately: show your monke from the outside, large, in the moment the video promises. Recreate the scene or generate it, rather than hunting for one usable frame in shaky footage.

Match the look to the video idea

Gorilla Tag videos fall into a few clear types, and each has its own look. The five layouts on this page follow them. The examples are generated with Base.Tube to show what a Gorilla Tag thumbnail can look like; they use the game's look, its monkes, maps and cosmetics.

  • Horror maps and mods: the Caves, the Basement or the Forest at night, one creature that does not belong and a monke in the light. Darkness stands out in a bright feed.
  • Meme moments: one monke, one absurd object or situation, and a big reaction. A before and after split works well for glow-up videos. Cosmetics are bought with the game's Shiny Rocks currency, so a pile of them is an easy shorthand for a shop or spending video.
  • Crossovers: Gorilla Tag mixed with another kind of game, such as a 2D platformer or a block world. Keep the monke recognisable so viewers know which game they are clicking on.
  • Real world: the game meets real life, through mixed reality, a real gorilla or a creator reacting in a headset. If you show a face, show your own.
  • Hunts and hide and seek: the chase itself or the hiding spot. In Infection mode, tagged players become lava monkes, so glowing orange already means "they're coming".

Use the maps as ready-made palettes

Each map already has its own colours, and regular players recognise them instantly. The Forest is green and brown, the Caves are dark grey and shadowy, the Canyon is warm orange rock. Choose the map whose colours fit the mood of the video, then push those colours a little further in the thumbnail: deeper shadows for the Caves, hotter orange for the Canyon. That keeps the scene familiar while making it stand out from plain screenshots.

Text and backgrounds

Many viewers of this game are young and watch on phones or tablets. Keep the text to three words in a heavy, rounded font with a thick outline; the YouTube thumbnail fonts guide lists options that stay readable. For the scene behind your monke, see the YouTube thumbnail backgrounds guide, and remember the rule: simplify, then blur or darken.

Size and checks

Upload at 1280 × 720 pixels (16:9). For file size and format limits, see the YouTube thumbnail size guide. Keep the bottom-right corner empty, where YouTube shows the video length. Then put your thumbnail next to other videos in the YouTube thumbnail preview and compare versions with the thumbnail tester. No tool can tell you in advance how many people will click; that answer comes from YouTube once the video is live.

Checklist

Do this, not that

Do

  • Show one monke, large, with its arms doing something.
  • Give your monke one bright colour and keep it in every video.
  • Pick the map that fits the idea: the Caves for horror, the Forest for memes, the Canyons for chases.
  • Build each thumbnail around one video idea a viewer gets in a second.
  • Keep the text to three words or fewer, big and outlined.
  • Leave the bottom-right corner clear for the video length.

Don't

  • Don't put the official game logo in the centre of your thumbnail or suggest an official link.
  • Don't use a shaky first-person screenshot as it is; it rarely reads at small size.
  • Don't turn the monkes into a generic cartoon; viewers should recognise the game at once.
  • Don't fill the thumbnail with news-style text or a column of logos.
  • Don't promise a monster, a crossover or a rare item the video never shows.
FAQ

Questions about Gorilla Tag thumbnails

What makes a good Gorilla Tag thumbnail?
One monke, large and brightly coloured, in one clear video idea: a creature in the Caves, a meme moment, a crossover with another kind of game, a hunt, or the game meeting real life. Its long arms should show the action. Add zero to three words in a heavy outlined font and keep the background simple. The game's low-poly look is plain at small sizes, so colour, pose and the idea do most of the work.
How do I make a Gorilla Tag thumbnail from VR gameplay?
First-person VR footage is shaky and shows mostly hands, so a raw frame rarely works. Pick the moment the video promises, then capture or recreate it from a third-person angle with the monke large in frame. Add one to three words, export at 1280 × 720 pixels, and check it at phone size next to other videos.
What is a good Gorilla Tag thumbnail background?
The Forest by day suits most videos because viewers recognise it at once. Switch to the Caves or the Basement for horror, the orange Canyons for chases, and the City or the Clouds for hide and seek. Blur or darken the background so the monke and the text stand out.
Is there a free Gorilla Tag thumbnail maker?
Any free image editor works if you follow the rules on this page. If you would rather describe your video and get options, the Base.Tube Studio generates thumbnails like the examples here: pick one of the five layouts, describe what happens, and keep the version you like.
Can I use Gorilla Tag screenshots or the logo in my thumbnail?
The examples on this page are generated with Base.Tube to show what a Gorilla Tag thumbnail can look like; they use the game's look and its monkes. For your own videos, Another Axiom's Fan Content & Mod Policy allows videos of you playing on YouTube, but forbids suggesting an official link, for example by putting the game logo in the centre, and asks fan content to carry a not-affiliated notice. Read it before you publish. This page is not legal advice.
Base.Tube Studio

Make a Gorilla Tag-style thumbnail
for your next video.

Describe your video, pick a layout, and generate options in the Base.Tube Studio. Once the video is live, connect your channel to see its real impressions and click-through rate.